Category:Java Edition:Terrain

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This category contains all pages which cover Terrain discontinued features.

Feature Validity

Discontinued terrain occurs from changes in the way Minecraft generates terrain, though these features can be replicated by the player through breaking and placing blocks manually. Below is a list of methods that may help determine the validity of discontinued terrain and to help prove that the terrain is discontinued.

Low World Time

If the world time (the total number of ticks since the worlds creation) is low enough, then it can be determined that the player did not have enough time to create the terrain themselves. Though the exact time at which terrain becomes no-longer discontinued is generally incalculable, a rough estimation can be made based on the affected area and the players "Blocks Mined" and "Blocks Placed" statistics. Low World Time becomes an invalid option if the worlds level.dat file is altered or deleted in which case the world time becomes 0, this may occur with World Save Insertion.

Outside World Border

Any terrain which is outside of the world border could not have been altered by the player, though there have been methods to alter blocks past the world border as the world border has been moved throughout versions. Once the terrain is outside the world border, it is no-longer alterable so any changes to the terrain become discontinued.

Regional/Local Difficulty

If the local difficulty is low enough, then it can be determined that the player did not have enough time to create the terrain themselves. Local difficulty is calculated using the worlds difficulty, the moon phase, world daytime, and the time the player spent in the chunks, this can all be used to calculate the minimum amount of time that the player spent loading those chunks.

Local difficulty was not added until 13w16a (1.6 Snapshot) and prior to 1.13, flying machines could enter, load, and modify chunks without increasing the inhabited time meaning that only blocks which are unmovable by flying machines could be counted prior to 1.13.

Old Blending Chunks

Chunk blending was first added in 21w39a (1.18 Snapshot) which allowed for a smoother transition between old terrain and new terrain, new information was added to the F3 debug screen that would appear in old chunks that would show whether the chunks were old or new. This is a discontinued feature in its own right as there was now a way to differentiate between old and new chunks.