Java Edition:Phantom with High Attack Damage Attribute
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When originally introduced, Phantoms had a generic.attackDamage stat of 6, however this was later lowered to 2, making any Phantoms with the higher stat discontinued.[1]
Obtaining
To obtain a high damage Phantom, one only needs to let Phantoms spawn in a world from 18w07a to 19w07a, from which they can be updated out while keeping the stat.
Behavior
High damage Phantoms do 4 more damage than regular Phantoms, and so may be harder to manage, but do not behave differently in any other aspect.
See also
References
Categories:
- Java Edition:Entities
- Java Edition:Entity Data
- Java Edition:Hostile Mobs
- Java Edition:End
- Java Edition:Nether
- Java Edition:Overworld
- Java Edition:Multiplayer
- Java Edition:Singleplayer
- Java Edition:Release
- Java Edition:Intentional
- Java Edition:Immovable
- Java Edition:Movable
- Java Edition:Indirectly Observable
- Java Edition:Permanent
- Java Edition:Current