Java Edition.png

Java Edition:End Gateway (Block)

From Minecraft Discontinued Features Wiki
Jump to navigation Jump to search
End_Gateway.webp

End Gateway (Block)

The end gateway block is obtainable in survival, but only in twenty valid positions around the main end island, the links generated from the main end island to the outer end islands, and those randomly generated in the outer end islands. This block is obtainable in an invalid position via asynchronous threads, population manipulation, and 22w13oneBlockAtATime. When a gateway is created in the overworld or nether, the block will not allow for teleportation. However, if placed in the end, a gateway will attempt to either teleport you to the end entrance platform, if it was generated via population manipulation, or create a permanent link to the outer end island ring. The spawn position of the outer ring of gateways may be manipulated to control their spawning locations.

Obtaining

Word Tearing and Any Falling Block via Asynchronous Threads

From 14w32a (1.8 snapshot) to 17w46a (1.13 snapshot), asynchronous block updates allow for block palette corruption, and this corruption, when combined with the registry palette type, can allow for the creation of any block that can exist, such as end gateways. Asynchronous block updates also allow for usage of the "generic method" to create a falling block entity of any existing block in your world.

These falling blocks may also be used to obtain their respective item, if it exists in item form, such as end portal frames. Blocks such as end gateways cannot be obtained as items with this method, as they have no corresponding item. Falling blocks also allow for the placement of both blocks that cannot normally be placed, either due to operator restrictions (e.g. command blocks) or not having an item form (e.g. end gateways).


Population Manipulation

Alongside various changes that have come to world generation across the versions that allow for invalid placements via changing world generation, before 1.13 [test], there was a bug within terrain population in the end dimension. When a chunk in the end is first carved, the seed of the populator will be set correctly. However, the population of the chunk will not set the seed of the populator. When combined with population suppression, this allows for the seed of the populator to be set invalidly to how a chunk would normally generate. If the correct seed is chosen, the repopulation of the suppressed chunk will allow for a gateway to be spawned in a location where it never would have normally.

Video by EarthComputer

22w13oneBlockAtATime Endermen Spawning

Pink Wither.png
Warning: April Fools' 
This feature requires April Fools' versions which may require file renaming or file deletion to load. See the Loading April Fools' Versions tutorial for more information.

Endermen in the April Fools' version 22w13oneBlockAtATime spawn carrying random blocks. One of these blocks they can spawn with is an end gateway. There are 902 different blocks that are equally likely for them to spawn with and so there is a 1/902 = 0.11% chance of the enderman spawning with this block specifically. If the enderman spawns holding a generic_item_block (1/902) there's also a 1/1105 chance it will be this block as its block state, but there's only a 0.0001% chance of this occurring.[1]

In the version, the block can be received from the enderman by angering it then letting it attack the player with an open hand. This will cause the block to transfer into the player's hand. Also, if the enderman dies and the falling block launches from the enderman, this can be picked up by the player. The items can be stored in 22w13oneBlockAtATime by switching the block from carrying to the offhand, shift right-clicking onto a donkey/mule with a chest, and then swapping the item into a slot. Additionally, the enderman carrying the block can be updated and then killed in a later version to obtain the item.

See also

References

  1. 1/902 * 1/1105 ≈ 0.0001%