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Java Edition:Monolith

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Terrain Discontinued Feature 
This page covers Discontinued Terrain generation. These features' discontinued aspect is conditional. In order for these features to truly be discontinued certain conditions have to be met.

Monoliths are sections of solid terrain generating to build limit, typically surrounded by relatively flat terrain. The underside of monoliths is hollow: it's completely void if generated between Infdev 20100624 and Infdev 20100629, or filled by large lakes with bedrock floors if generated in or before Infdev 20100618, or in or after Infdev 20100630. Monoliths can also generate caves inside of them and even possibly mob spawners. By generating monoliths without populating them, it is possible to cause later generation (e.g. new stone types) to affect these monoliths.

The location of monoliths within a seed remained constant throughout their existence. However, other changes to world generation, such as cave generation, ores, or the introduction of the bedrock floor did alter the contents of monoliths.

Obtaining

Monoliths are somewhat rare. Out of 10 random seeds, 8 featured at least one monolith within 10,000 blocks of spawn. Discovering monoliths is made more difficult by the relatively limited mobility options in these versions and low render distances. Seed finding tools can be used to locate monoliths without manual exploration.

Known monoliths include seed 2374740171739816612 at -200, -400, -8597063586375549026 at -130, -450, and -777666555 at 0, -100. As there was no seed option in Alpha, these seeds must be entered using an NBT editor.

Monolith type terrain generation could also be generated using Customised World types from versions 14w17a to 18w05a. To this you set the Biome Scale Weight to a negative number.

Gallery

Links

See also