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Java Edition:Infinite Duration Effects

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Normally, infinite status effects are impossible to obtain via normal gameplay. However, they were available in both the snapshot that introduced infinite effects and the April Fools' version 23w13a_or_b.

Obtaining

23w05a

In 23w05a (a 1.19.4 snapshot), infinite status effects were introduced. These status effects have a duration of -1, and were not meant to be obtainable through normal game play as status effects are meant to end when their duration hits 0. However, a bug existed that would allow this value to decrease beyond -1. Since 1.15.2 Pre-Release 1, when a higher level status effect is applied over a lower level with a higher duration, the lower level will be retained. The lower level will continue to decrease its duration as the higher level effect decreases. However, if the higher level status effect is applied again with a duration longer than the lower level, the lower level can reach a duration lower than the higher level. Before this snapshot, the duration would stop decreasing at 0, but as -1 was added as a valid duration, it will tick down once more to -1. When the higher level status effect ends, the infinite effect will be applied.

In practical terms, this means the following must be performed:

  • If the higher level status effect has a duration shorter than the lower level effect:
    1. Apply the lower level status effect
    2. Apply the higher level status effect
    3. Apply the higher level status effect again when the duration of the lower level status effect is lower than the duration of the higher level status effect
    4. When the higher level status effect ends, the lower effect will be infinite.
  • If the higher level status effect has a duration higher than the lower level effect:
    1. Apply the higher level status effect
    2. Apply the lower level status effect when the duration of the higher level status effect is lower than the duration of the lower level status effect
    3. Apply the higher level status effect
    4. When the higher level status effect ends, the lower effect will be infinite.

Many of these effects may be applied to any entity that can have status effects applied. Creepers are particularly useful as when a creeper explodes with status effects applied, an area effect cloud will be created that applies the effects the creeper had. This mechanic can be used to apply infinite effects to entities in future versions and can be applied to more creepers, essentially duplicating the effects to more entities.

Due to the version constraints and available level for each effect, not all effects and levels can become infinite[1]. For brevity, discontinued effect sources are not included unless they are necessary for a certain level or effect. See the table below:

Possible Infinite Effects & Sources in 23w05a
Effect Level Lower Level Higher Level Effected Entities Notes
Speed 1 Speed 1 Potion Speed 2 Potion All Living Entities
Speed 1 Potion Speed 2 Beacon Players
Speed 1 Beacon Speed 2 Potion Players
Speed 1 Beacon Speed 2 Beacon Players
Slowness 5 Slowness 5 Creeper Turtle Master 2 Potion All Living Entities Slowness 5 creepers are available from 18w07a to 18w16a (1.13 snapshots).
4 Slowness 4 Potion Turtle Master 2 Potion All Living Entities
Turtle Master 1 Potion Turtle Master 2 Potion All Living Entities
1 Slowness 1 Potion Slowness 4 Potion All Living Entities
Slowness 1 Potion Turtle Master 1 Potion All Living Entities
Slowness 1 Potion Turtle Master 2 Potion All Living Entities
Haste 1 Haste 1 Beacon Haste 2 Beacon Players
Jump Boost 1 Jump Boost 1 Potion Jump Boost 2 Potion All Living Entities
Jump Boost 1 Potion Jump Boost 2 Beacon Players
Jump Boost 1 Beacon Jump Boost 2 Potion Players
Jump Boost 1 Beacon Jump Boost 2 Beacon Players
Jump Boost 1 Suspicious Stew Jump Boost 2 Potion Players and Foxes
Jump Boost 1 Suspicious Stew Jump Boost 2 Beacon Players
Nausea 1 Pufferfish Pufferfish Player Pufferfish would apply Nausea 2 from their introduction in 13w36a (a 1.7 snapshot) to 1.16.2 Pre-release 1.
Regeneration 1 Regeneration 1 Potion Regeneration 2 Potion All Living Entities
Regeneration 1 Potion Golden Apple Players and Foxes
Regeneration 1 Potion Enchanted Golden Apple Players and Foxes
Regeneration 1 Beacon Regeneration 2 Potion Players
Regeneration 1 Beacon Golden Apple Players
Regeneration 1 Beacon Enchanted Golden Apple Players
Regeneration 1 Suspicious Stew Regeneration 2 Potion Players and Foxes
Regeneration 1 Suspicious Stew Golden Apple Players
Regeneration 1 Suspicious Stew Enchanted Golden Apple Players
Killed Aquatic Mob with Axolotls in Close proximity Regeneration 2 Potion Players
Killed Aquatic Mob with Axolotls in Close proximity Golden Apple Players
Killed Aquatic Mob with Axolotls in Close proximity Enchanted Golden Apple Players
Spider Spawning Regeneration 2 Potion Spiders Highly impractical as spider must be loaded for ~3.4 years
Villager Unlocking Trades Regeneration 2 Potion Villagers
Axolotl Playing Dead Regeneration 2 Potion Axolotls
Resistance 4 Turtle Master 2 Potion Resistance 6 Creeper All Living Entities Resistance 6 creepers are available from 18w07a to 18w15a (1.13 snapshots).
3 Turtle Master 1 Potion Turtle Master 2 Potion All Living Entities
2 Resistance 2 Beacon Turtle Master 1 Potion Players
Resistance 2 Beacon Turtle Master 2 Potion Players
1 Resistance 1 Beacon Resistance 2 Beacon Players
Resistance 1 Beacon Turtle Master 1 Potion Players
Resistance 1 Beacon Turtle Master 2 Potion Players
Enchanted Golden Apple Resistance 2 Beacon Players
Enchanted Golden Apple Turtle Master 1 Potion Players and Foxes
Enchanted Golden Apple Turtle Master 2 Potion Players and Foxes
Blindness 1 Blindness 1 Suspicious Stew Blindness 2 Creeper All Living Entities Blindness 2 creepers are available in the April Fools' snapshot 20w14∞. Very difficult as Blindness 2 only is applied for 3 seconds.
Illusioner Blindness attack Blindness 2 Creeper All Living Entities Blindness 2 creepers are available in the April Fools' snapshot 20w14∞. Very difficult as Blindness 2 only is applied for 3 seconds.
Hunger 1 Rotten Flesh Pufferfish Players
Raw Chicken Pufferfish Players
Husk Melee Attack Pufferfish Players and Foxes
Poison 1 Poison 1 Potion Poison 2 Potion Any Living Entity
Poison 1 Potion Pufferfish Players and Foxes
Poisonous Potato Poison 2 Potion Players and Foxes
Poisonous Potato Pufferfish Players and Foxes
Poison 1 Suspicious Stew Poison 2 Potion Players and Foxes
Poison 1 Suspicious Stew Pufferfish Players and Foxes
Spider Eye Poison 2 Potion Players and Foxes
Spider Eye Pufferfish Players and Foxes
Bee Melee Attack Poison 2 Potion Players and Mobs That Can Attack
Bee Melee Attack Pufferfish Players and Foxes
Cave Spider Melee Attack on Normal or Hard Poison 2 Potion Players and Mobs That Can Attack
Cave Spider Melee Attack on Normal or Hard Pufferfish Players and Foxes
Pufferfish Melee Attack Poison 2 Potion Players, Non-Aquatic Living Entities, Drowned, and Axolotls
Pufferfish Melee Attack Pufferfish Players and Foxes
Wither 1 Wither 1 Suspicious Stew Hit by Wither Skull on Normal or Hard Players and Foxes
Wither Rose Hit by Wither Skull on Normal or Hard Any Living Entity
Wither Skeleton Melee Attack Hit by Wither Skull on Normal or Hard Players, Mobs That Can Attack, and Baby Turtles
Absorption 1 Golden Apple Enchanted Golden Apple Players and Foxes
Hero of the Village 4 Defeating a Level 4 Raid Defeating a Level 5 Raid Players
3 Defeating a Level 3 Raid Defeating a Level ≥4 Raid Players
2 Defeating a Level 2 Raid Defeating a Level ≥3 Raid
1 Defeating a Level 1 Raid Defeating a Level ≥2 Raid

23w13a_or_b

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Warning: April Fools' 
This feature requires April Fools' versions which may require file renaming or file deletion to load. See the Loading April Fools' Versions tutorial for more information.

In the April Fools' snapshot 23w13a_or_b, the perma_effect vote could apply a random non-instant (instant effects are Instant Damage, Instant Health, and Saturation) status effect with a random level from 2 to 6. This includes the normally unobtainable status effects Luck and Bad Luck. This also allows for the big and small effects, and at levels higher than the potions provide the player. When the vote is accepted, the status effect will be applied with an infinite duration to any player online. These effects, once applied, could then be made into potions by drinking the "bottle of void" item, which would store the most recent status effect the player had applied. The bottle of void must be first unlocked with the drink_air vote, where they can then be made by drinking glass bottles. As long as the perma_effect vote is active, their status effects will be reapplied upon relog, so one can quite easily farm for potions with infinite effects.

Unlike 23w05a infinite effects, these can only be applied to players as the bottled potions cannot be brewed into splash or lingering variants.

References

  1. The original spreadsheet is available here.