Java Edition:Infinite Duration Effects
Normally, infinite status effects are impossible to obtain via normal gameplay. However, they were available in both the snapshot that introduced infinite effects and the April Fools' version 23w13a_or_b.
Obtaining
23w05a
In 23w05a (a 1.19.4 snapshot), infinite status effects were introduced. These status effects have a duration of -1, and were not meant to be obtainable through normal game play as status effects are meant to end when their duration hits 0. However, a bug existed that would allow this value to decrease beyond -1. Since 1.15.2 Pre-Release 1, when a higher level status effect is applied over a lower level with a higher duration, the lower level will be retained. The lower level will continue to decrease its duration as the higher level effect decreases. However, if the higher level status effect is applied again with a duration longer than the lower level, the lower level can reach a duration lower than the higher level. Before this snapshot, the duration would stop decreasing at 0, but as -1 was added as a valid duration, it will tick down once more to -1. When the higher level status effect ends, the infinite effect will be applied.
In practical terms, this means the following must be performed:
- If the higher level status effect has a duration shorter than the lower level effect:
- Apply the lower level status effect
- Apply the higher level status effect
- Apply the higher level status effect again when the duration of the lower level status effect is lower than the duration of the higher level status effect
- When the higher level status effect ends, the lower effect will be infinite.
- If the higher level status effect has a duration higher than the lower level effect:
- Apply the higher level status effect
- Apply the lower level status effect when the duration of the higher level status effect is lower than the duration of the lower level status effect
- Apply the higher level status effect
- When the higher level status effect ends, the lower effect will be infinite.
Many of these effects may be applied to any entity that can have status effects applied. Creepers are particularly useful as when a creeper explodes with status effects applied, an area effect cloud will be created that applies the effects the creeper had. This mechanic can be used to apply infinite effects to entities in future versions and can be applied to more creepers, essentially duplicating the effects to more entities.
Due to the version constraints and available level for each effect, not all effects and levels can become infinite[1]. For brevity, discontinued effect sources are not included unless they are necessary for a certain level or effect. See the table below:
Possible Infinite Effects & Sources in 23w05a | |||||
---|---|---|---|---|---|
Effect | Level | Lower Level | Higher Level | Effected Entities | Notes |
Speed | 1 | Speed 1 Potion | Speed 2 Potion | All Living Entities | |
Speed 1 Potion | Speed 2 Beacon | Players | |||
Speed 1 Beacon | Speed 2 Potion | Players | |||
Speed 1 Beacon | Speed 2 Beacon | Players | |||
Slowness | 5 | Slowness 5 Creeper | Turtle Master 2 Potion | All Living Entities | Slowness 5 creepers are available from 18w07a to 18w16a (1.13 snapshots). |
4 | Slowness 4 Potion | Turtle Master 2 Potion | All Living Entities | ||
Turtle Master 1 Potion | Turtle Master 2 Potion | All Living Entities | |||
1 | Slowness 1 Potion | Slowness 4 Potion | All Living Entities | ||
Slowness 1 Potion | Turtle Master 1 Potion | All Living Entities | |||
Slowness 1 Potion | Turtle Master 2 Potion | All Living Entities | |||
Haste | 1 | Haste 1 Beacon | Haste 2 Beacon | Players | |
Jump Boost | 1 | Jump Boost 1 Potion | Jump Boost 2 Potion | All Living Entities | |
Jump Boost 1 Potion | Jump Boost 2 Beacon | Players | |||
Jump Boost 1 Beacon | Jump Boost 2 Potion | Players | |||
Jump Boost 1 Beacon | Jump Boost 2 Beacon | Players | |||
Jump Boost 1 Suspicious Stew | Jump Boost 2 Potion | Players and Foxes | |||
Jump Boost 1 Suspicious Stew | Jump Boost 2 Beacon | Players | |||
Nausea | 1 | Pufferfish | Pufferfish | Player | Pufferfish would apply Nausea 2 from their introduction in 13w36a (a 1.7 snapshot) to 1.16.2 Pre-release 1. |
Regeneration | 1 | Regeneration 1 Potion | Regeneration 2 Potion | All Living Entities | |
Regeneration 1 Potion | Golden Apple | Players and Foxes | |||
Regeneration 1 Potion | Enchanted Golden Apple | Players and Foxes | |||
Regeneration 1 Beacon | Regeneration 2 Potion | Players | |||
Regeneration 1 Beacon | Golden Apple | Players | |||
Regeneration 1 Beacon | Enchanted Golden Apple | Players | |||
Regeneration 1 Suspicious Stew | Regeneration 2 Potion | Players and Foxes | |||
Regeneration 1 Suspicious Stew | Golden Apple | Players | |||
Regeneration 1 Suspicious Stew | Enchanted Golden Apple | Players | |||
Killed Aquatic Mob with Axolotls in Close proximity | Regeneration 2 Potion | Players | |||
Killed Aquatic Mob with Axolotls in Close proximity | Golden Apple | Players | |||
Killed Aquatic Mob with Axolotls in Close proximity | Enchanted Golden Apple | Players | |||
Spider Spawning | Regeneration 2 Potion | Spiders | Highly impractical as spider must be loaded for ~3.4 years | ||
Villager Unlocking Trades | Regeneration 2 Potion | Villagers | |||
Axolotl Playing Dead | Regeneration 2 Potion | Axolotls | |||
Resistance | 4 | Turtle Master 2 Potion | Resistance 6 Creeper | All Living Entities | Resistance 6 creepers are available from 18w07a to 18w15a (1.13 snapshots). |
3 | Turtle Master 1 Potion | Turtle Master 2 Potion | All Living Entities | ||
2 | Resistance 2 Beacon | Turtle Master 1 Potion | Players | ||
Resistance 2 Beacon | Turtle Master 2 Potion | Players | |||
1 | Resistance 1 Beacon | Resistance 2 Beacon | Players | ||
Resistance 1 Beacon | Turtle Master 1 Potion | Players | |||
Resistance 1 Beacon | Turtle Master 2 Potion | Players | |||
Enchanted Golden Apple | Resistance 2 Beacon | Players | |||
Enchanted Golden Apple | Turtle Master 1 Potion | Players and Foxes | |||
Enchanted Golden Apple | Turtle Master 2 Potion | Players and Foxes | |||
Blindness | 1 | Blindness 1 Suspicious Stew | Blindness 2 Creeper | All Living Entities | Blindness 2 creepers are available in the April Fools' snapshot 20w14∞. Very difficult as Blindness 2 only is applied for 3 seconds. |
Illusioner Blindness attack | Blindness 2 Creeper | All Living Entities | Blindness 2 creepers are available in the April Fools' snapshot 20w14∞. Very difficult as Blindness 2 only is applied for 3 seconds. | ||
Hunger | 1 | Rotten Flesh | Pufferfish | Players | |
Raw Chicken | Pufferfish | Players | |||
Husk Melee Attack | Pufferfish | Players and Foxes | |||
Poison | 1 | Poison 1 Potion | Poison 2 Potion | Any Living Entity | |
Poison 1 Potion | Pufferfish | Players and Foxes | |||
Poisonous Potato | Poison 2 Potion | Players and Foxes | |||
Poisonous Potato | Pufferfish | Players and Foxes | |||
Poison 1 Suspicious Stew | Poison 2 Potion | Players and Foxes | |||
Poison 1 Suspicious Stew | Pufferfish | Players and Foxes | |||
Spider Eye | Poison 2 Potion | Players and Foxes | |||
Spider Eye | Pufferfish | Players and Foxes | |||
Bee Melee Attack | Poison 2 Potion | Players and Mobs That Can Attack | |||
Bee Melee Attack | Pufferfish | Players and Foxes | |||
Cave Spider Melee Attack on Normal or Hard | Poison 2 Potion | Players and Mobs That Can Attack | |||
Cave Spider Melee Attack on Normal or Hard | Pufferfish | Players and Foxes | |||
Pufferfish Melee Attack | Poison 2 Potion | Players, Non-Aquatic Living Entities, Drowned, and Axolotls | |||
Pufferfish Melee Attack | Pufferfish | Players and Foxes | |||
Wither | 1 | Wither 1 Suspicious Stew | Hit by Wither Skull on Normal or Hard | Players and Foxes | |
Wither Rose | Hit by Wither Skull on Normal or Hard | Any Living Entity | |||
Wither Skeleton Melee Attack | Hit by Wither Skull on Normal or Hard | Players, Mobs That Can Attack, and Baby Turtles | |||
Absorption | 1 | Golden Apple | Enchanted Golden Apple | Players and Foxes | |
Hero of the Village | 4 | Defeating a Level 4 Raid | Defeating a Level 5 Raid | Players | |
3 | Defeating a Level 3 Raid | Defeating a Level ≥4 Raid | Players | ||
2 | Defeating a Level 2 Raid | Defeating a Level ≥3 Raid | |||
1 | Defeating a Level 1 Raid | Defeating a Level ≥2 Raid |
23w13a_or_b
In the April Fools' snapshot 23w13a_or_b, the perma_effect
vote could apply a random non-instant (instant effects are Instant Damage, Instant Health, and Saturation) status effect with a random level from 2 to 6. This includes the normally unobtainable status effects Luck and Bad Luck. This also allows for the big and small effects, and at levels higher than the potions provide the player. When the vote is accepted, the status effect will be applied with an infinite duration to any player online. These effects, once applied, could then be made into potions by drinking the "bottle of void" item, which would store the most recent status effect the player had applied. The bottle of void must be first unlocked with the drink_air
vote, where they can then be made by drinking glass bottles. As long as the perma_effect
vote is active, their status effects will be reapplied upon relog, so one can quite easily farm for potions with infinite effects.
Unlike 23w05a infinite effects, these can only be applied to players as the bottled potions cannot be brewed into splash or lingering variants.