Java Edition:Any NBT on Any Item
To do: Rework lead section once other sections are more complete
Nearly any NBT can be obtained on any item in the April Fools' version 23w13a_or_b (first upload and reupload). Several votes in this update replace one item with another but keep the starting item's NBT. Combining these replacements with the NBT crafting vote allows nearly any NBT to be transfered onto any item. This method allows for an incredible variety of discontinued features including any potion, mobs with any NBT using spawn eggs, and even custom NBT.
Replacement Methods
There are five methods to replace an item and have its NBT remain. An item replaced from replace_items
, replace_items_with_bottle_of_void
, replace_recipe_output
, replace_loot_drop
, or even gold replacements from the midas_touch
vote will retain their NBT.
Item Selection
The source and target items for the replace_items
, replace_items_with_bottle_of_void
, replace_recipe_output
, and replace_loot_drop
votes are all chosen using the same method except the target for replace_items_with_bottle_of_void
is always Bottle of Void (bottle_of_void
). The midas_touch
vote does not use a source and target item. The source and target items of the replace vote cannot be the same. These two items are chosen using different methods:
- 90% of the time the source item will be a random item on the list of all items that have a picked up, used, or crafted statistic greater than one by any online player in the world. This specification is intended to help the replace vote actually have an effect by excluding items the players have not obtained yet. Negative statistics and offline players will not count for this list. Unobtainable item statistics are required to get the unobtainable items on the 90% odds list. The other 10% of the time it will be randomly chosen from the 1,287 items in 23w13a_or_b. Also, if no player has picked up, used, or crafted any item then the latter method will always be used.
- The target item will be randomly chosen from 1,288 options. The target will either be one of the 1,287 items in 23w13a_or_b or the target could be Air (
air
not theair_block
item with the same name). If the target is Air, all of the source item will be deleted from every players' inventory.
Vote Searching
It is rare to find a specific desired conversion at random, the probability depends on how many items are in players' statistics. If the player has few items in their statistics, the chances of finding the desired source item will be much higher. In multiplayer, a player can be added who only gets a single statistic. If that player is the only one online, then slightly over 90% of the time[note 1] the source item will be that only item they have a statistic of.
There are several items that cannot be distinguished by their English names within the text of the replacement vote. There are 17 "Smithing Template", 15 "Music Disc", 7 "Banner Pattern", and 2 "Air". Some other in game languages have these items named differently, for example, Catalan[note 2] has a different name for each banner pattern (but not for music discs). There is no default language that has no repeat strings for all music discs and banner patterns. A resource pack can be used to uniquely identify the music discs, banner patterns, and air. Even with the resource pack, smithing templates can not be uniquely named because unlike all other items they shared a translation ID; this issue was classified as a bug and fixed in 23w31a (1.20.2 snapshot) after 23w13a_or_b.[1] The A or B Unique Item Names resource pack created by bluecrab2 uniquely identifies all the items except the smithing templates by adding descriptions after the item names in parentheses.[note 3]
Replace Items Vote
The "Replace all <ITEM> with <ITEM> in player inventories" (replace_items
) vote directly converts all of the specified source item in every players' inventory into the target item. The probability that a new vote will be this type is 1000/113008, which is approximately 0.885%.[note 4]
This works to convert any item into any other item in this version, while retaining the NBT. The replacement is only applied once, when it is approved. The items will remain in the same slot with the same count, also allowing for overstacked items.
Replace Items with Bottle of Void Vote
The "Replace all <ITEM> with Bottle of Void in player inventories" (replace_items_with_bottle_of_void
) vote is similar to the replace items vote above except its resulting item will always be a Bottle of Void. The probability that a new vote will be this type is 500/113008, which is approximately 0.442%.[note 4] The Bottle of Void will vanish when loaded in later versions, therefore its NBT can only be preserved by doing another replacement using a different method here, replacing to an item that exists in later versions.
Replace Recipe Output Vote
The "Replace recipe output <ITEM> with <ITEM>" (replace_recipe_output
) vote replaces the source item output with the target in crafting grids, furnaces, blast furnaces, smokers, stonecutters, campfires, and smithing tables. Only certain crafting and smithing table recipes can result in NBT. The probability that a new vote will be this type is 1000/113008, which is approximately 0.885%.[note 4] The vote chooses its source and target item with the same process as the replace items vote described above. The vote remains active unless repealed or replaced with another vote that has the same source item. There can only be one replace recipe vote from any source item. These votes do not chain. This means that if, for example, a bucket to egg and egg to clay vote were both actively applied, then crafting a bucket would only make an egg, not clay.
A list of all recipes that result in NBT is below. The recipes can copy NBT from an ingredient to the output item and/or create new NBT that goes onto the output item. The NBT copying recipes will move any NBT onto the resulting item, even if that NBT was not intended to be on the item.
List of Recipes that Result in Items with NBT | |||
---|---|---|---|
Recipe Type | Recipe Name | Result Item(s) | Resulting NBT |
Crafting | Armor Dye (crafting_special_armordye )
|
Leather Armor |
|
Crafting | Banner Duplicate (crafting_special_bannerduplicate )
|
Any Color Banner |
|
Crafting | Book Cloning (crafting_special_bookcloning )
|
Written Book |
|
Crafting | Decorated Pot (crafting_decorated_pot )
|
Decorated Pot |
|
Crafting | Dupehack (crafting_special_dupehack )
|
Any Item |
|
Crafting | Firework Rocket (crafting_special_firework_rocket )
|
Firework Rocket |
|
Crafting | Firework Star (crafting_special_firework_star )
|
Firework Star |
|
Crafting | Firework Star Fade (crafting_special_firework_star_fade )
|
Firework Star |
|
Crafting | Map Cloning (crafting_special_mapcloning )
|
Filled Map |
|
Crafting | Map Extending (crafting_special_mapextending )
|
Filled Map |
|
Crafting | Repair Item (crafting_special_repairitem )
|
Any Tool |
|
Crafting | Craft Tool | Any Tool |
|
Crafting | Shield Decoration (crafting_special_shielddecoration )
|
Shield |
|
Crafting | Shulker Box Coloring (crafting_special_shulkerboxcoloring )
|
Any Color Shulker Box |
|
Crafting | Suspicious Stew (crafting_special_suspiciousstew )
|
Suspicious Stew |
|
Crafting | Tipped Arrow (crafting_special_tippedarrow )
|
Tipped Arrow |
|
Crafting | NBT Crafting Recipe (nbt_crafting_recipe )
|
Tag Items |
|
Smithing Table | Smithing Trim (smithing_trim )
|
Any Armor Piece |
|
Smithing Table | Smithing Transform (smithing_transform )
|
Netherite Armor |
|
Replace Loot Drop Vote
The "Replace loot drop <ITEM> with <ITEM>" (replace_loot_drop
) vote will replace the specified source item from any loot with the target item. The loot can be from archaeology, block drops, entity drops, bartering, fishing, or villager gifts. Several vanilla loot tables give items with NBT, all of which can be put on any item with this vote. The probability that a new vote will be this type is 1000/113008, which is approximately 0.885%.[note 4] The vote remains active unless repealed or replaced with another vote that has the same source item. There can only be one replace recipe vote from any source item. These votes do not chain. This means that if, for example, a bucket to egg and egg to clay vote were both actively applied, then a bucket loot drop would drop an egg, not clay.
A list of vanilla loot tables resulting in items with NBT is below. The name of the NBT function is given for each resulting NBT except for tools, weapons, and armor that gain the damage 0 tag by default without any function.
List of Loot Tables that Give Items with NBT | |||
---|---|---|---|
Loot Table | Item | NBT Function | Resulting NBT |
archaeology/desert_well | Suspicious Stew (suspicious_stew )
|
set_stew_effect | Effects:<value>
|
archaeology/ocean_ruin_cold | Iron Axe (iron_axe )
|
N/A (Equipment Durability) | Damage:0
|
Wooden Hoe (wooden_hoe )
|
N/A (Equipment Durability) | Damage:0
| |
archaeology/ocean_ruin_warm | Iron Axe (iron_axe )
|
N/A (Equipment Durability) | Damage:0
|
Wooden Hoe (wooden_hoe )
|
N/A (Equipment Durability) | Damage:0
| |
archaeology/trail_ruins | Wooden Hoe (wooden_hoe )
|
N/A (Equipment Durability) | Damage:0
|
All Banner Loot Tables[note 5] | Respective Banner | copy_name | display:{Name:<value>}
|
copy_nbt | BlockEntityTag:{Patterns:<value>}
| ||
All Shulker Box Loot Tables[note 6] | Respective Shulker Box | copy_name | display:{Name:<value>}
|
copy_nbt | BlockEntityTag:{LootTable:<value>,LootTableSeed:<value>,id:"minecraft:shulker_box",Lock:<value>}
| ||
set_contents | BlockEntityTag:{Items:<value>}
| ||
blocks/barrel | Barrel (barrel )
|
copy_name | display:{Name:<value>}
|
blocks/beacon | Beacon (beacon )
|
copy_name | display:{Name:<value>}
|
blocks/beehive | Beehive (beehive )
|
copy_nbt | BlockEntityTag:{Bees:<value>}
|
copy_state | BlockStateTag:{honey_level:<value>}
| ||
blocks/bee_nest | Bee Nest (bee_nest
|
copy_nbt | BlockEntityTag:{Bees:<value>}
|
copy_state | BlockStateTag:{honey_level:<value>}
| ||
blocks/blast_furnace | Blast Furnace (blast_furnace )
|
copy_name | display:{Name:<value>}
|
blocks/brewing_stand | Brewing Stand (brewing_stand )
|
copy_name | display:{Name:<value>}
|
blocks/chest | Chest (chest )
|
copy_name | display:{Name:<value>}
|
blocks/decorated_pot | Decorated Pot (decorated_pot )
|
copy_nbt | BlockEntityTag:{shards:<value>}
|
blocks/dispenser | Dispenser (dispenser )
|
copy_name | display:{Name:<value>}
|
blocks/dropper | Dropper (dropper )
|
copy_name | display:{Name:<value>}
|
blocks/enchanting_table | Enchanting Table (enchanting_table )
|
copy_name | display:{Name:<value>}
|
blocks/furnace | Furnace (furnace )
|
copy_name | display:{Name:<value>}
|
blocks/hopper | Hopper (hopper )
|
copy_name | display:{Name:<value>}
|
blocks/player_head | Player Head (player_head )
|
copy_nbt | SkullOwner:{Id:<value>,Properties:<value>,Name:<value>}
|
blocks/smoker | Smoker (smoker )
|
copy_name | display:{Name:<value>}
|
blocks/trapped_chest | Trapped Chest (trapped_chest )
|
copy_name | display:{Name:<value>}
|
chests/abandoned_mineshaft | Enchanted Book (enchanted_book )
|
enchant_randomly | StoredEnchantments:<value>
|
Iron Pickaxe (iron_pickaxe )
|
N/A (Equipment Durability) | Damage:0
| |
chests/ancient_city | Diamond Hoe (diamond_hoe )
|
set_damage | Damage:<value>
|
enchant_with_levels | Enchantments:<value>
| ||
Diamond Leggings (diamond_leggings )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Enchanted Book (enchanted_book )
|
enchant_randomly | StoredEnchantments:<value>
| |
Iron Leggings (iron_leggings )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Potion of Regeneration (potion )
|
set_potion | Potion:"minecraft:strong_regeneration"
| |
chests/ancient_city_ice_box | Suspicious Stew (suspicious_stew )
|
set_stew_effect | Effects:<value>
|
chests/bastion_bridge | Crossbow (crossbow )
|
set_damage | Damage:<value>
|
enchant_randomly | Enchantments:<value>
| ||
Golden Sword (golden_sword )
|
N/A (Equipment Durability) | Damage:0
| |
Golden Chestplate (golden_chestplate )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Helmet (golden_helmet )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Leggings (golden_leggings )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Boots (golden_boots )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Axe (golden_axe )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
chests/bastion_hoglin_stable | Diamond Shovel (diamond_shovel )
|
set_damage | Damage:<value>
|
enchant_randomly | Enchantments:<value>
| ||
Diamond Pickaxe (diamond_pickaxe )
|
set_damage | Damage:<value>
| |
enchant_randomly | Enchantments:<value>
| ||
Golden Axe (golden_axe )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
chests/bastion_other | Diamond Pickaxe (diamond_pickaxe )
|
enchant_randomly | Enchantments:<value>
|
N/A (Equipment Durability) | Damage:0
| ||
Diamond Shovel (diamond_shovel )
|
N/A (Equipment Durability) | Damage:0
| |
Crossbow (crossbow )
|
set_damage | Damage:<value>
| |
enchant_randomly | Enchantments:<value>
| ||
Enchanted Book (enchanted_book )
|
enchant_randomly | StoredEnchantments:<value>
| |
Iron Sword (iron_sword )
|
set_damage | Damage:<value>
| |
enchant_randomly | Enchantments:<value>
| ||
Golden Boots (golden_boots )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Axe (golden_axe )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Crossbow (crossbow )
|
N/A (Equipment Durability) | Damage:0
| |
Golden Sword (golden_sword )
|
N/A (Equipment Durability) | Damage:0
| |
Golden Chestplate (golden_chestplate )
|
N/A (Equipment Durability) | Damage:0
| |
Golden Helmet (golden_helmet )
|
N/A (Equipment Durability) | Damage:0
| |
Golden Leggings (golden_leggings )
|
N/A (Equipment Durability) | Damage:0
| |
chests/bastion_treasure | Diamond Sword (diamond_sword )
|
set_damage | Damage:<value>
|
enchant_randomly | Enchantments:<value>
| ||
Diamond Chestplate (diamond_chestplate )
|
set_damage | Damage:<value>
| |
enchant_randomly | Enchantments:<value>
| ||
Diamond Helmet (diamond_helmet )
|
set_damage | Damage:<value>
| |
enchant_randomly | Enchantments:<value>
| ||
Diamond Leggings (diamond_leggings )
|
set_damage | Damage:<value>
| |
enchant_randomly | Enchantments:<value>
| ||
Diamond Boots (diamond_boots )
|
set_damage | Damage:<value>
| |
enchant_randomly | Enchantments:<value>
| ||
Diamond Sword (diamond_sword )
|
N/A (Equipment Durability) | Damage:0
| |
Diamond Chestplate (diamond_chestplate )
|
N/A (Equipment Durability) | Damage:0
| |
Diamond Helmet (diamond_helmet )
|
N/A (Equipment Durability) | Damage:0
| |
Diamond Boots (diamond_boots )
|
N/A (Equipment Durability) | Damage:0
| |
Diamond Leggings (diamond_leggings )
|
N/A (Equipment Durability) | Damage:0
| |
chests/buried_treasure | Leather Tunic (leather_chestplate )
|
N/A (Equipment Durability) | Damage:0
|
Iron Sword (iron_sword )
|
N/A (Equipment Durability) | Damage:0
| |
chests/desert_pyramid | Enchanted Book (enchanted_book )
|
enchant_randomly | StoredEnchantments:<value>
|
chests/end_city_treasure | Diamond Sword (diamond_sword )
|
enchant_with_levels | StoredEnchantments:<value>
|
N/A (Equipment Durability) | Damage:0
| ||
Diamond Boots (diamond_boots )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Diamond Chestplate (diamond_chestplate )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Diamond Leggings (diamond_leggings )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Diamond Helmet (diamond_helmet )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Diamond Pickaxe (diamond_pickaxe )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Diamond Shovel (diamond_shovel )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Iron Sword (iron_sword )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Iron Boots (iron_boots )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Iron Chestplate (iron_chestplate )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Iron Leggings (iron_leggings )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Iron Helmet (iron_helmet )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Iron Pickaxe (iron_pickaxe )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Iron Shovel (iron_shovel )
|
enchant_with_levels | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
chests/igloo_chest | Stone Axe (stone_axe )
|
N/A (Equipment Durability) | Damage:0
|
chests/jungle_temple | Enchanted Book (enchanted_book )
|
enchant_with_levels | StoredEnchantments:<value>
|
chests/moon_lab[note 7] | Elytra (elytra )
|
N/A (Equipment Durability) | Damage:0
|
Diamond Pickaxe (diamond_pickaxe )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
chests/nether_bridge | Golden Sword (golden_sword )
|
N/A (Equipment Durability) | Damage:0
|
Golden Chestplate (golden_chestplate )
|
N/A (Equipment Durability) | Damage:0
| |
Flint and Steel (flint_and_steel )
|
N/A (Equipment Durability) | Damage:0
| |
chests/pillager_outpost | Crossbow (crossbow )
|
N/A (Equipment Durability) | Damage:0
|
Enchanted Book (enchanted_book )
|
enchant_randomly | StoredEnchantments:<value>
| |
chests/ruined_portal | Flint and Steel (flint_and_steel )
|
N/A (Equipment Durability) | Damage:0
|
Golden Sword (golden_sword )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Axe (golden_axe )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Hoe (golden_hoe )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Shovel (golden_shovel )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Pickaxe (golden_pickaxe )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Boots (golden_boots )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Chestplate (golden_chestplate )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Helmet (golden_helmet )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Golden Leggings (golden_leggings )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
chests/shipwreck_map | Map (filled_map )
|
exploration_map | Decorations:[{x:<value>,z:<value>,id:"+",type:26b,rot:180.0d}],map:<value>
|
set_name | display:{Name:'{"translate":"filled_map.buried_treasure"}'}
| ||
chests/shipwreck_supply | Suspicious Stew (suspicious_stew )
|
set_stew_effect | Effects:<value>
|
Leather Cap (leather_helmet )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Leather Tunic (leather_chestplate )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Leather Pants (leather_leggings )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Leather Boots (leather_boots )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
chests/simple_dungeon | Enchanted Book (enchanted_book )
|
enchant_randomly | StoredEnchantments:<value>
|
chests/spawn_bonus_chest | Stone Axe (stone_axe )
|
N/A (Equipment Durability) | Damage:0
|
Wooden Axe (wooden_axe )
|
N/A (Equipment Durability) | Damage:0
| |
Stone Pickaxe (stone_pickaxe )
|
N/A (Equipment Durability) | Damage:0
| |
Wooden Pickaxe (wooden_pickaxe )
|
N/A (Equipment Durability) | Damage:0
| |
chests/stronghold_corridor | Iron Pickaxe (iron_pickaxe )
|
N/A (Equipment Durability) | Damage:0
|
Iron Sword (iron_sword )
|
N/A (Equipment Durability) | Damage:0
| |
Iron Chestplate (iron_chestplate )
|
N/A (Equipment Durability) | Damage:0
| |
Iron Helmet (iron_helmet )
|
N/A (Equipment Durability) | Damage:0
| |
Iron Leggings (iron_leggings )
|
N/A (Equipment Durability) | Damage:0
| |
Iron Boots (iron_boots )
|
N/A (Equipment Durability) | Damage:0
| |
Enchanted Book (enchanted_book )
|
enchant_with_levels | StoredEnchantments:<value>
| |
chests/stronghold_crossing | Iron Pickaxe (iron_pickaxe )
|
N/A (Equipment Durability) | Damage:0
|
Enchanted Book (enchanted_book )
|
enchant_with_levels | StoredEnchantments:<value>
| |
chests/stronghold_library | Enchanted Book (enchanted_book )
|
enchant_with_levels | StoredEnchantments:<value>
|
chests/underwater_ruin_big | Enchanted Book (enchanted_book )
|
enchant_randomly | StoredEnchantments:<value>
|
Leather Tunic (leather_chestplate )
|
N/A (Equipment Durability) | Damage:0
| |
Golden Helmet (golden_helmet )
|
N/A (Equipment Durability) | Damage:0
| |
Fishing Rod (fishing_rod )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Map (filled_map )
|
exploration_map | Decorations:[{x:<value>,z:<value>,id:"+",type:26b,rot:180.0d}],map:<value>
| |
set_name | display:{Name:'{"translate":"filled_map.buried_treasure"}'}
| ||
chests/underwater_ruin_small | Stone Axe (stone_axe )
|
N/A (Equipment Durability) | Damage:0
|
Leather Tunic (leather_chestplate )
|
N/A (Equipment Durability) | Damage:0
| |
Golden Helmet (golden_helmet )
|
N/A (Equipment Durability) | Damage:0
| |
Fishing Rod (fishing_rod )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Map (filled_map )
|
exploration_map | Decorations:[{x:<value>,z:<value>,id:"+",type:26b,rot:180.0d}],map:<value>
| |
set_name | display:{Name:'{"translate":"filled_map.buried_treasure"}'}
| ||
chests/village/village_armorer | Iron Helmet (iron_helmet )
|
N/A (Equipment Durability) | Damage:0
|
chests/village/village_shepherd | Shears (shears )
|
N/A (Equipment Durability) | Damage:0
|
chests/village/village_tannery | Leather Tunic (leather_chestplate )
|
N/A (Equipment Durability) | Damage:0
|
Leather Boots (leather_boots )
|
N/A (Equipment Durability) | Damage:0
| |
Leather Cap (leather_helmet )
|
N/A (Equipment Durability) | Damage:0
| |
Leather Pants (leather_leggings )
|
N/A (Equipment Durability) | Damage:0
| |
chests/village/village_toolsmith | Iron Pickaxe (iron_pickaxe )
|
N/A (Equipment Durability) | Damage:0
|
Iron Shovel (iron_shovel )
|
N/A (Equipment Durability) | Damage:0
| |
chests/village/village_weaponsmith | Iron Pickaxe (iron_pickaxe )
|
N/A (Equipment Durability) | Damage:0
|
Iron Sword (iron_sword )
|
N/A (Equipment Durability) | Damage:0
| |
Iron Chestplate (iron_chestplate )
|
N/A (Equipment Durability) | Damage:0
| |
Iron Helmet (iron_helmet )
|
N/A (Equipment Durability) | Damage:0
| |
Iron Leggings (iron_leggings )
|
N/A (Equipment Durability) | Damage:0
| |
Iron Boots (iron_boots )
|
N/A (Equipment Durability) | Damage:0
| |
chests/woodland_mansion | Chainmail Chestplate (chainmail_chestplate )
|
N/A (Equipment Durability) | Damage:0
|
Diamond Hoe (diamond_hoe )
|
N/A (Equipment Durability) | Damage:0
| |
Diamond Chestplate (diamond_chestplate )
|
N/A (Equipment Durability) | Damage:0
| |
Enchanted Book (enchanted_book )
|
enchant_randomly | StoredEnchantments:<value>
| |
entities/stray | Arrow of Slowness (tipped_arrow )
|
set_potion | Potion:"minecraft:slowness"
|
gameplay/dream_piglin_bartering | Enchanted Book (enchanted_book )
|
enchant_randomly | StoredEnchantments:<value>
|
Iron Boots (iron_boots )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Potion of Fire Resistance (potion )
|
set_potion | Potion:"minecraft:fire_resistance"
| |
Splash Potion of Fire Resistance (splash_potion )
|
set_potion | Potion:"minecraft:fire_resistance"
| |
gameplay/fishing/junk | Leather Boots (leather_boots )
|
set_damage | Damage:<value>
|
Water Bottle (potion )
|
set_potion | Potion:"minecraft:water"
| |
Fishing Rod (fishing_rod )
|
set_damage | Damage:<value>
| |
gameplay/fishing/treasure | Bow (bow )
|
set_damage | Damage:<value>
|
enchant_with_levels | Enchantments:<value>
| ||
Fishing Rod (fishing_rod )
|
set_damage | Damage:<value>
| |
enchant_with_levels | Enchantments:<value>
| ||
Enchanted Book (enchanted_book )
|
enchant_with_levels | StoredEnchantments:<value>
| |
gameplay/hero_of_the_village/armorer_gift | Chainmail Helmet (chainmail_helmet )
|
N/A (Equipment Durability) | Damage:0
|
Chainmail Chestplate (chainmail_chestplate )
|
N/A (Equipment Durability) | Damage:0
| |
Chainmail Leggings (chainmail_leggings )
|
N/A (Equipment Durability) | Damage:0
| |
Chainmail Boots (chainmail_boots )
|
N/A (Equipment Durability) | Damage:0
| |
gameplay/hero_of_the_village/fletcher_gift | Tipped Arrow (tipped_arrow )
|
set_potion | Potion:<value>
|
gameplay/hero_of_the_village/toolsmith_gift | Stone Pickaxe (stone_pickaxe )
|
N/A (Equipment Durability) | Damage:0
|
Stone Axe (stone_axe )
|
N/A (Equipment Durability) | Damage:0
| |
Stone Hoe (stone_hoe )
|
N/A (Equipment Durability) | Damage:0
| |
Stone Shovel (stone_shovel )
|
N/A (Equipment Durability) | Damage:0
| |
gameplay/hero_of_the_village/weaponsmith_gift | Stone Axe (stone_axe )
|
N/A (Equipment Durability) | Damage:0
|
Golden Axe (golden_axe )
|
N/A (Equipment Durability) | Damage:0
| |
Iron Axe (iron_axe )
|
N/A (Equipment Durability) | Damage:0
| |
gameplay/piglin_bartering | Enchanted Book (enchanted_book )
|
enchant_randomly | StoredEnchantments:<value>
|
Iron Boots (iron_boots )
|
enchant_randomly | Enchantments:<value>
| |
N/A (Equipment Durability) | Damage:0
| ||
Potion of Fire Resistance (potion )
|
set_potion | Potion:"minecraft:fire_resistance"
| |
Splash Potion of Fire Resistance (splash_potion )
|
set_potion | Potion:"minecraft:fire_resistance"
|
Midas Touch Vote
While the "Claim the power of the mighty Midas" (midas_touch
) vote is applied, players can turn items golden. The probability that a new vote will be this type is 125/113008, which is approximately 0.111%.[note 4] This replacement method is more limited since it only allows the NBT onto the golden result items. There are three methods to cause items to turn golden:
- Items in the players' main hand, off hand, and armor slots will convert to gold. Every second, the game chooses one of these 6 slots to turn golden.
- Item entities will always convert to gold when they contact the player. This will always occur when the player throws or picks up a stack of item. The item entity will still convert to gold if the player stands on the stack of items with a full inventory.
- Items inside a single gold chest will convert to gold while the player has it open. The gold chest is obtained by opening a chest while the vote is applied. Every game tick, there is a 1/20 chance that the game chooses a random slot inside the open single gold chest, the stack of items in that chosen slot will be converted to gold. This conversion will still work after repealing the Midas Touch vote. The conversion does not work in a double gold chest and also does not happen while the chest is closed.
Most items will turn into gold ingots and most blocks will turn into blocks of gold but there are exceptions. A full list of exceptions is below in a collapsible table. In addition, every result item will remain itself and not convert (except the golden apple which converts again into an enchanted golden apple).
Midas Touch Conversion Exceptions | |
---|---|
Starting Item | Result Item |
Rail (rail )
|
Powered Rail (powered_rail )
|
Detector Rail (detector_rail )
| |
Activator Rail (activator_rail )
| |
Any Pickaxe[note 8] | Golden Pickaxe (golden_pickaxe
|
Any Sword[note 9] | Golden Sword (golden_sword )
|
Any Shovel[note 10] | Golden Shovel (golden_shovel )
|
Any Hoe[note 11] | Golden Hoe (golden_hoe )
|
Any Axe[note 12] | Golden Axe (golden_axe )
|
Any Helmet[note 13] | Golden Helmet (golden_helmet )
|
Any Chestplate[note 14] | Golden Chestplate (golden_chestplate )
|
Any Leggings[note 15] | Golden Leggings (golden_leggings )
|
Any Boots[note 16] | Golden Boots (golden_boots )
|
Apple (apple )
|
Golden Apple (golden_apple )
|
Golden Apple (golden_apple )
|
Enchanted Golden Apple (enchanted_golden_apple )
|
Carrot (carrot )
|
Golden Carrot (golden_carrot )
|
Arrow (arrow )
|
Spectral Arrow (spectral_arrow )
|
Iron Ingot (iron_ingot )
|
Gold Ingot (gold_ingot )[note 17]
|
Copper Ingot (copper_ingot )
| |
Netherite Ingot (netherite_ingot )
| |
Iron Nugget (iron_nugget )
|
Gold Nugget (gold_nugget )
|
Raw Copper (raw_copper )
|
Raw Gold (raw_gold )
|
Raw Iron (raw_iron )
| |
Melon Slice (melon_slice )
|
Glistering Melon Slice (glistering_melon_slice )
|
Leather Horse Armor (leather_horse_armor )
|
Golden Horse Armor (golden_horse_armor )
|
Iron Horse Armor (iron_horse_armor )
| |
Diamond Horse Armor (diamond_horse_armor )
| |
Block of Raw Copper (raw_copper_block )
|
Block of Raw Gold (raw_gold_block )
|
Block of Raw Iron (raw_iron_block )
| |
Copper Ore (copper_ore )
|
Gold Ore (gold_ore )
|
Iron Ore (iron_ore )
| |
Coal Ore (coal_ore )
| |
Emerald Ore (emerald_ore )
| |
Redstone Ore (redstone_ore )
| |
Diamond Ore (diamond_ore )
| |
Lapis Lazuli Ore (lapis_ore )
| |
Deepslate Copper Ore (deepslate_copper_ore )
|
Deepslate Gold Ore (deepslate_gold_ore )
|
Deepslate Iron Ore (deepslate_iron_ore )
| |
Deepslate Coal Ore (deepslate_coal_ore )
| |
Deepslate Emerald Ore (deepslate_emerald_ore )
| |
Deepslate Redstone Ore (deepslate_redstone_ore )
| |
Deepslate Lapis Lazuli Ore (deepslate_lapis_ore )
| |
Nether Quartz Ore (nether_quartz_ore )
|
Nether Gold Ore (nether_gold_ore )
|
NBT Crafting
Before NBT crafting can be used, the "Enable NBT crafting" (nbt_crafting
) vote must be applied. The probability that a new vote will be this type is 500/113008, which is approximately 0.442%.[note 4] There are 16 tag items that can be used to craft the different NBT tags.
All possible NBT tags can be crafted except for the Byte Array, Int Array, and Long Array tags (not to be confused with the List tag). These NBT tags are never[test] on items in survival Minecraft.
NBT Crafting Recipes | |||
---|---|---|---|
Item | Description | Recipe | Shapeless |
Name | Specifies the names of tags.
May not be greater than 50 characters in length due to anvil limitations.
Cannot be set to "Name" without either changing the translated name to
be something else (singleplayer only), or transforming a compound tag into
a name tag via a replacement vote containing the tag |
N/A | |
Tag | A base crafting item for other tag types. | N/A | |
Bit | A base crafting item for other tag types. | N/A | |
Byte | Represents a number between -128 and 127, inclusive.
Changing the amount of sticks present in the recipe changes the value the tag is set to. |
Yes | |
Short | Represents a number between -32,768 and 32,767, inclusive.
The ordering of the byte items and their values are used in setting the value this tag is set to. |
Yes | |
Int | Represents a number between -2,147,483,648 and 2,147,483,647, inclusive.
The ordering of the byte or short items and their values are used in setting the value this tag is set to. |
Yes | |
Long | Represents a number between -9,223,372,036,854,775,808 and 9,223,372,036,854,775,807, inclusive.
The ordering of the byte, short or int items and their values are used in setting the value this tag is set to. |
Yes | |
Float | Represents a number between ~-1.4012984643*10^−45 and ~3.4028234664*10^38, as defined by the Single-precision floating-point format. Also has special placeholders for -∞, +∞, and NaN.
The byte item may also be a short, int, or long.
If the bit item is not included, then the value of the float is set to
the closest equivalent.
If the bit item is included, then the |
Yes | |
Double | Represents a number between ~-4.9406564584124654*10^−324 and ~1.7976931348623157*10^308, as defined by the Double-precision floating-point format. Also has special placeholders for -∞, +∞, and NaN.
The byte item may also be a short, int, or long.
If the bit item is not included, then the value of the double is set to the closest equivalent.
If the bit item is included, then the |
Yes | |
String | Stores a string.
May be concatenated with other String tags to create strings longer than the anvil's 50 character limit. |
Yes | |
Left Curly Bracket | A base crafting item for other tag types. | No | |
Right Curly Bracket | A base crafting item for other tag types. | No | |
Left Square Bracket | A base crafting item for other tag types. | No | |
Right Square Bracket | A base crafting item for other tag types. | No | |
List | Contains a list of bytes, shorts, ints, longs, floats, doubles, strings, arrays, or compound tags.
Note that this will always be a |
No | |
Compound | Holds all tag types, including itself. May not be nested beyond 512 layers.
Each tag requires a Name to identify it, which is to be placed before the tag when crafting. May be concatenated to create compound tags with more than 3 entries. |
No |
See also
Notes
- ↑ In addition to the 90% chance when it will guaranteed be the desired source item, the item could be chosen randomly from all items in the other 10% chance. There is a 10% * 1/1288 chance of this happening. Therefore, the combined probability of getting the desired source item is approximately 90.00776%
- ↑ Listed in Language list as "Català (Catalunya)" and "Català (Valencià) (País Valencià)"
- ↑
The resource pack makes the following text replacements:
"Music Disc"- music_disc_5 -> "Music Disc (5)"
- music_disc_11 -> "Music Disc (11)"
- music_disc_13 -> "Music Disc (13)"
- music_disc_blocks -> "Music Disc (Blocks)"
- music_disc_cat -> "Music Disc (Cat)"
- music_disc_chirp -> "Music Disc (Chirp)"
- music_disc_far -> "Music Disc (Far)"
- music_disc_mall -> "Music Disc (Mall)"
- music_disc_mellohi -> "Music Disc (Mellohi)"
- music_disc_otherside -> "Music Disc (Otherside)"
- music_disc_pigstep -> "Music Disc (Pigstep)"
- music_disc_stal -> "Music Disc (Stal)"
- music_disc_strad -> "Music Disc (Strad)"
- music_disc_wait -> "Music Disc (Wait)"
- music_disc_ward -> "Music Disc (Ward)"
- creeper_banner_pattern -> "Banner Pattern (Creeper)"
- flower_banner_pattern -> "Banner Pattern (Flower)"
- globe_banner_pattern -> "Banner Pattern (Globe)"
- mojang_banner_pattern -> "Banner Pattern (Thing)"
- m_banner_pattern -> "Banner Pattern (New Thing)"
- piglin_banner_pattern -> "Banner Pattern (Snout)"
- skull_banner_pattern -> "Banner Pattern (Skull)"
- air -> "Air (Nothing)"
- air_block -> "Air (Block)"
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5
The probability that a certain vote appears is pulled from an internal weighted list in the game. For a full list of each vote's weight, see the list created by Captain_S0L0. The probability in the article only considers "simple votes", these are vote that are not a repeal vote nor a combined vote. Repeal votes are determined by the value set by
new_vote_repeal_vote_chance
. The repeal vote chance defaults to 50% and can be set to any integer percentage from 20% to 80% (inclusive) by thenew_vote_repeal_vote_chance
vote. When a vote is chosen to be a repeal vote, it cannot be the given vote type and so Probability of Given Vote = (1 - Probability of Repeal Vote) * Probability of Vote Type from Weighted List. If there are no applied votes to repeal, then whenever the repeal vote chance occurs the vote will fail to generate (no vote will start pending after the repeal generation fails).[test] Combined votes of the form "[Vote A], but [Vote B]" can contain the given vote of interest. Thenew_vote_extra_effect_chance
determines the probability that a new vote part will be added at each step and thenew_vote_extra_effect_max_count
determines the maximum number of votes that can be added to a base vote. The extra effect chance defaults to 30% but can be set to any integer percentage from 0% to 80% using thenew_vote_extra_effect_chance
vote. The max count defaults to 1 but can be set to any integer from 0 to 5 using thenew_vote_extra_effect_max_count
vote. Together, these values determine the chance that the given vote will appear inside the combined votes. Combined votes can contain all types of votes, they use the same weighted list except the votes are removed as they are chosen since there can be no duplicate vote types[test]. bluecrab2's 23w13a_or_b Vote Probability Calculator tool can be used to calculate the exact probability of a vote type appearing. - ↑
blocks/black_banner
,blocks/blue_banner
,blocks/brown_banner
,blocks/cyan_banner
,blocks/gray_banner
,blocks/green_banner
,blocks/light_blue_banner
,blocks/light_gray_banner
,blocks/lime_banner
,blocks/magenta_banner
,blocks/orange_banner
,blocks/pink_banner
,blocks/purple_banner
,blocks/red_banner
,blocks/white_banner
, andblocks/yellow_banner
- ↑
blocks/shulker_box
,blocks/black_shulker_box
,blocks/blue_shulker_box
,blocks/brown_shulker_box
,blocks/cyan_shulker_box
,blocks/gray_shulker_box
,blocks/green_shulker_box
,blocks/light_blue_shulker_box
,blocks/light_gray_shulker_box
,blocks/lime_shulker_box
,blocks/magenta_shulker_box
,blocks/orange_shulker_box
,blocks/pink_shulker_box
,blocks/purple_shulker_box
,blocks/red_shulker_box
,blocks/white_shulker_box
, andblocks/yellow_shulker_box
- ↑ This loot table is only available at the ACME Self-Building Lunar Base on the Moon dimension in 23w13a_or_b.
- ↑ Wooden Pickaxe (
wooden_pickaxe
), Stone Pickaxe (stone_pickaxe
), Iron Pickaxe (iron_pickaxe
), Diamond Pickaxe (diamond_pickaxe
), and Netherite Pickaxe (netherite_pickaxe
) - ↑ Wooden Sword (
wooden_sword
), Stone Sword (stone_sword
), Iron Sword (iron_sword
), Diamond Sword (diamond_sword
), and Netherite Sword (netherite_sword
) - ↑ Wooden Shovel (
wooden_shovel
), Stone Shovel (stone_shovel
), Iron Shovel (iron_shovel
), Diamond Shovel (diamond_shovel
), and Netherite Shovel (netherite_shovel
) - ↑ Wooden Hoe (
wooden_hoe
), Stone Hoe (stone_hoe
), Iron Hoe (iron_hoe
), Diamond Hoe (diamond_hoe
), and Netherite Hoe (netherite_hoe
) - ↑ Wooden Axe (
wooden_axe
), Stone Axe (stone_axe
), Iron Axe (iron_axe
), Diamond Axe (diamond_axe
), and Netherite Axe (netherite_axe
) - ↑ Leather Cap (
leather_helmet
), Chainmail Helmet (chainmail_helmet
), Iron Helmet (iron_helmet
), Diamond Helmet (diamond_helmet
), Netherite Helmet (netherite_helmet
), and Turtle Shell (turtle_helmet
) - ↑ Leather Tunic (
leather_chestplate
), Chainmail Chestplate (chainmail_chestplate
), Iron Chestplate (iron_chestplate
), Diamond Chestplate (diamond_chestplate
), and Netherite Chestplate (netherite_chestplate
) - ↑ Leather Pants (
leather_leggings
), Chainmail Leggings (chainmail_leggings
), Iron Leggings (iron_leggings
), Diamond Leggings (diamond_leggings
), and Netherite Leggings (netherite_leggings
) - ↑ Leather Boots (
leather_boots
), Chainmail Boots (chainmail_boots
), Iron Boots (iron_boots
), Diamond Boots (diamond_boots
), and Netherite Boots (netherite_boots
) - ↑ This is written as an exception in the code, but results in the same default item